Friday, 25 November 2016

MAF trip

Throughout the 3 days at MAF, I attended many viewings as I wanted to get the most out of what there is out there and experience the animations people create to show. I'd like to highlight a few animations and talks that caught my attention and what I learned from viewing.
A few animations that stood out amongst the others were, White Horses, The Red turtle, Cold Coffee, the Witch doctor, HSBC short, In other words, Invisible Barriers, Blue zoo VR, Phantom Boy, Modern love: a kiss deferred, Morph, Once upon a line, Mr Madila and various others which I could list, there were so many animated films that spammed over the three days that each showing/viewing had a few interesting animations.

My favourite short Animations were Witch Doctor, Modern love: a kiss deferred and Once upon a line as each had a particular take on creating animations. Witch Doctor focused on 3D animation, It's a music video that includes a singer in the middle surrounded by hundreds of 3D male figures going around him and interacting to his hand movement, here is a link. I'm amazed at how 3D animation is just progressing.

Modern love: a kiss Deferred animation was based on a real-life story. What really caught my attention in this animation was the way the story was conveyed through simple transitions of simple flat stills, it shows that you do not have to do much movement in order to convey a story. I loved the simple lines that shift around to express emotions.

The last Animation I mentioned above was Once upon a line, The reason behind what I loved about it lies in the way it showcases a story without needing any dialogue, it slowly progresses through the same pattern of a man going to work every day and how his life changes bit by bit. what this shows to us the audience is that we slowly begin to connect and watch this character progress, which was the entertainment and the purpose of the animation.

All the shorts were good in terms of the story, composition and audio that was conveyed throughout the each animation, and I could write a blog for each one but I'm only highlighting what I learned and what inspired me throughout the 3 days.

We the had the films we watched that includes The Red Turtle and Phantom Boy. I really enjoyed each film and not only for the story but how it was portrayed through it's medium,

Walking into The Red Turtle viewing I was expecting it to be a small preview of the film which turned out to be the full film, I'm not sure why the ticket had preview, but besides that, the film was absolutely amazing, Even though there is no dialogue we are able to connect with the main character as he develops on this island he got left on, each scene was composed in certain ways that it either focus on the background taking most of the shot to signify that they are bigger than him or placing the character in one of the rules of thirds point, which is important as it's a way to frame. I heard about studio Ghibli working on this film so I was expecting something from Miyazaki, One scene that felt like it was done by Miyazaki was the main protagonist flying on a bridge; the reason as to why I feel as though he did it was because of an interview I listened to about how Miyazaki loves the aspects of creating flying scenes as we see in most of his films, which was animated beautifully. Another aspect I enjoyed about this film was the fluid animation and colour palette that was used to keep the viewer engaged within the atmosphere the character is living in.  I learned a lot watching this film, such as how to make the audience engage with the character, how to place the character in a scene which the background can take advantage of, and to change camera angles within each scene.

Here is a gif of one scene that tells you everything that is happening within a few seconds:



The next animated film that I watched was "Phantom boy", this film explores a young boy that has a special power that has an effect on his body but allows him to become this kind of ghost that helps a detective solve a problem within the story, will this cause any problems to the boys body find out by watching it. I really enjoyed the story, how it connects everything together, for example, the meeting of the boy and detective was seamless. I can see how it was put together.

Plot:
Boy is already in hospital because of his condition
Detective crosses by the villain of the story 
gets injured from chasing the villain (plot devices to show the first failure and that he can't do this alone)
ends in the hospital where he meets the boy who helps him.

There are many other plot devices scattered throughout the film allowing the viewer to piece up everything to figure out what is happening which is what I loved. I'd love to make a story that not only progresses with the character but how they can meet in a way that does not cause the viewer any distress to figure out how they meet.  

The animation was an eye opener as it explored the world the characters lived in, which allowed the viewer to understand what the characters have to go through. The film's style is unique in that it is all done entirely with boiling point animation, this combined with the flat colours and lighting really suits the story.


Some of the viewings I entered were kind of disturbing and questionable as to why they were made, but everyone has their own opinions as to what they like, for example as everybody laughed at the short film about this teacher acting like a dog and then suddenly progressing into bad habits. It felt really worrying to think that people would accept such a concept, but I guess I've grown up to not respect such concepts.

but besides the viewings, I got to experience VR for the very first time. which was an amazing experience and it was interesting being able to interact with the characters within the animation, This was made by Blue zoo Hoodoo who also had a masterclass explaining the process involved in making the interactive VR animation. This opened a new world to me into the production of VR creation, they talked about how it started with an idea which was chosen from the team, the person who created the idea becomes the director and leads the team as to what is needed to be done in order to achieve what they wanted. They then went on to explaining the methods of animating, which seemed complicated as they had to draw out the whole landscape, here is an example of what I mean:

They stated that it was done by 4 perspective points on a horizontal line that works as you can see from the quick example I did above, the lines also curve towards each point. They then talked about the animating process, all of this is done in the sketching stages so that the team can quickly understand what is needed to be done before it's translated into 3D programming, every viewer is going to have a different experience, in terms of what they see as they move around the space, it's not possible to view everything that happens. 


It was a very interesting talk about the production and I would like to do something similar hopefully in the future if I get into VR animation.

I also went into loads of talks each talking about different aspects of animation and how the industry is developing with young animators, Aardman also celebrated their 40th Anniversary showcasing all the animations they created and how they got to the point they are creating stop motion animations. Other talks included people from studios such as Studio AKA who work on many projects, they also showed their work and gave advice on what to do when starting on projects, which I hope to adopt for the projects I will create this following year.

Like I mentioned above I could explain each aspect of MAF in single blogs but I'm only trying to give the overall view of my experience, which was similar to last year.

I'm surprised I managed to watch so much and listen to talks within 3 days, and I would like to try to reflect and use ideas from what I watched throughout the year, and I hope I could one day produce something for MAF.

Monday, 7 November 2016

Who am i, and where am i going?

Things that i learned on the program?

Communication
learning communication between animators is very important, because there is a lot to learn from people who have gone through similar situations or rather problems and have solved the problem which helps you develop and not commit that mistake, which I find very helpful and helps in that being in future conversations with other creatives, I will need to understand ad be prepared for such events.

Techniques of drawing
There are multiple ways of drawing, and throughout the course I've gone through multiple methods that involve doing studies of objects and I've also under gone the theory of many objects such as light and have different surfaces reflect which help me understand how things work.

Using different software
There are many software's I've learn to use throughout the program and this includes After effects, Photoshop, Animate and a bit of Premier. Also throughout the course I've discovered  other programs such as Clip Studio Paint which i find really good for painting and also animating in because they introduced an animation feature which is supposed to replicate the animation process that Japanese animators undergo since its made by a Japanese company.

Observational skills
This is similar to Techniques of drawing but rather doing more observational drawing, which i lacked at since and should of focused on, but I have progressed in learning within this course that it is important to look at real objects and study how light works in the atmosphere.

Collaboration of producing ideas
Being in a class of animators with loads of ideas has help me develop my own ideas and also improve their idea with suggestions to smaller ideas which could help develop their story or characters back stories. Making a story needs more input and development from people giving ideas to you which is what i learned throughout the course.

Things i want to know more about?

Special effects
I'd love to learn how to make special effects using programs such as After Effects and Animate CC. I want to understand the different methods that can be undertaken to make a scene look even better. Manually or rendered special effects is something that could help alot in my future projects.

Lighting and Shadows
Throughout summer i have been researching about lighting and shadows but am still inexperience in preforming or rather applying the methods i have understood from some articles to my concept work, I need to understand and try to figure out how to light and shadows work to make good scenes with correct lighting.

Uses of Colours
Digitally colouring my concepts/sketches is difficult enough if im not using a reference and can be time consuming. Colours are very important and can make a concept look completely different, for example mood of the drawing, is it tinted blue or red to make it feel either cold or warm. I want to understand colours because there are some many things that are important with colours.

How to make a business
Making money from my work is important aspect as a creative and I'd love to learn ways of creating a consistent flow of working and getting paid. Right now im conflicting as to what does well to sell from my work.

3D
As a 2D animator, i dont know much about 3D animation because it never appealed to me and i have found that it is important to learn as much as possible because there can be opportunities that could come up and I'd be able to create something if needed in 3D.

Skills that you think are your strengths?

Understanding movement
Throughout my life I've always been interested in animation and how movement works within the animation, most of the time its observation.

Details
Being able to spot if something looks wrong in an animation is a nice skill to have, as it would help when was asked by anither animator if something looks wrong in an animation and id be able to give them some advice as to what looks critically.

Perspective drawing (free hand)
Since ive been learning and understanding perspective for the last 5 years i have come to a point where I'm able to free hand perspective and it being almost correct when putting a perspective grid on top of the drawing. Im still learning and getting quicker at drawing landscapes.

Idea generation
Having ideas is important but being able to generate and link ideas together is something i like doing, being able to make connections and getting some sort of story from the main ideas help develop animations.

Knowing how to solve software problems
Understanding programs abilities and how to help to make the animation better is important in that I would know what is needed to solve or rather create what is needed, there are many programs all with their own features that can benefit learning in some way or another.

Things i want to improve?

Strong saturated backgrounds
Learning how to control colours and understand which colour work or rather blend together is something i want to experiment on since it is necessary when creating backgrounds and characters, it's important to learn how to make a character and background fit each other.

Composition ( golden ratio)
I have developed an understanding on the rule of thirds which is a composition method to place objects in a manner that is pleasing to the eye. but recently ive discovered that my compositions felt flat even with depth and that is because of something i didnt understand called golden ratio which is a way to allow the viewer to let their eyes follow a path when looking at a composition and easier to read and looks natural.

Character design (variations)
As an animator it is important to have different styles that i can adapt to and create my own variation, which i lack at and is stopping me from producing different styles and causing me to stick to a personal style which wont get me anywhere.

Matching colours of characters and backgrounds
Briefly explained above is something that needs improving on because if i want to let people fall in love or be entertained by the characters and backgrounds, surly they would come back for more because they like and feel connected to the animation.

Making more special effects
I intent to learn how special effects works using various programs and expanding my knowledge in 2D special effects because i find it more aesthetically pleasing to see 2D effects (since i knew i was able to create it myself rather then program it on a 3D software)

People that demonstrate your interest in animation
BahiJD
Mike Inel
Hyun
Resh
Alan Becker

Areas that showcases your interest in the creative industries 
http://www.hyunsdojo.com/
http://www.devientart.com/
http://bahijd.tumblr.com/tagged/animation
https://sakugabooru.com/post
http://www.pixiv.net/