I'm so surprised that he managed to do these concepts in 2 hours that I had to find his social media to then discover that he is a concept artist working at Riot Games which explains why he's so good. Working for Riot Games a big game company that don't employ many artists shows the greatness of his work.
I not only love his colour technique, his composition understanding. he adds various effects such as blurs for the background so that we focus on what he wants to be focused. here is one example that showcases what I love about his colouring:
To simply explain what I love about his colouring, it's that when he wants to focus on a part of the composition he gives that area a lot of saturation amongst the rest of the background that is always desaturated, another aspect is the lighting he uses, here's another example:
The use of red lighting in the background really pushes the characters forward closer to the foreground and really defines the character.
Here are a few examples of how he focuses on an object withing the composition (his compositions are also an aspect that plays a big part which I'd love to learn from):
As you can see from the 2 examples above, we are focused on the character closer to the foreground, I'd love to create a concept that blurs out the background like he has done. I've noticed that he uses this at a medium shot composition.
Atey art is going to be very helpful this year to inspire my work, I hope I use what I've understood from the compositions and apply it to my own work.