Saturday, 26 March 2016

Mirrors edge Catalyst drawing

Mirrors Edge is one of my favorite games I've ever played. Its about people free running or people know it as parkour. The game takes place in a city of glass, Our main protagonist is taken out of prison after a 2 years sentence. She is now set free to either go find work or be taken away to another city within 14 days. But within a few minutes we are introduced to someone who helps us by taking faith (us) of the grid surveillance which sets off an alarm.

The game is not currently out but the crew have released in sights into the development of the game, here is a production insight video.


In this short video we get to see the ideas they have developed for how they are building up the city, using the first game which had all these gritty buildings that needed repairs to new building that had a future realism. The level design is so complex, I'd love to learn how they develop the 3D space and how they make these textures that look really realistic. I hope to explore this area of 3D and learn how its all done.

as for the drawing mentioned in the title, here is a WIP which i hope to complete before the game is released.

 
I want to create my landscape drawings such as the above, creating old/futuristic buildings used for my animations. and expand my knowledge on creating 3D spaces to save time drawing each individual buildings, using 3D programs such as Maya or google Sketchup.

Skipping test animation using clip studio

Skipping Test 2 by bashkun 
This is a test that ive started on but still havent finished, ive been using the new clipstudio animation toolkit which is awesome and i love how much easier it is using a raster based program, it also has vector layers so that i dont lose quality when i draw. It is also backwards compatible with photoshop so i can save the file as a .PSD and be able to open it on photoshop if needed to edit something which is very useful.
 
currently as you can see above all ive done is given her draft clothes that you can get a glimpse of in the first frame and just the movement of her hands and rope. Using the new timeline animation toolkit they provide is so simple and each cel/frame you make will automatically make the folders and layers ready for it so you dont have to waste your time recreaating each frame folder.
 
also its very easy to navigate between frames and be able to change the timing and placement of a frame just by dragging it alog, theres also a light box which is similar to oninion skin which is also included in the time line which allows you to place a frame in the current frame your working on and just check if your proportions are correct which is really handy if i wanted to loop an animation.

i hope to finish this over summer, this was a experimentation which i want to develop.

Thursday, 10 March 2016

Inside out

 
Disney's Inside out film was very intresting in terms of the story and how each character reflects the human characteristics. the story first starts of with a baby opening its eyes for the first time and smiling and within the few moments we enter the babys head where we see the first two characteristics which are sadness and joyful.

The story develops really quickly as we see the main character grow up with many more characteristics in her head such as Anger, Fear and Disgus.

What i like about the whole film is how each character expresses what characteristic they are in the film, body language is very important and could be used in various ways to change the thought of the viewer, Expressions is something i want to improve.

throughout the story you can see how each character reacts to a situation, for example when joy and sadness are lost and this leads on to joy trying to stay positive to the situation and sadness always being negative about it and its a challenge to work together since they are the oppisite.

The story overall is creafully created on a very deep level which shows that storyboarding was a main part of this whole film and i would love to create such a film based on thought process of a story in detail, not just simple based.

one of my favourite scenes was sitting at the table scene:


 

The way Riley and her parents react is something we can relate to, because we are brought into these situations not all the time but it does occour, and I love how we enter the heads of the parents to see thier thought process to the situation. I want to work on my storyboard to make it relate to the viewer and also make the story clear and understandable.