Wednesday, 14 October 2015

Bahijd

One of my favorite animators is BahiJD, his work is just so inspiring for any animator. he has a blog which he updates on anime production that he has been with, also he produces some incredibly interesting illustrations.

What i really like from his animations is that the way he animates, one example is this short scene.

animation作画:  Bahi JD バヒI did this little cut for a friend’s music video.
 (アニメーションMV)  IA x JIN | WORLDCALLING director監督: murakumo × kubotabee

Ive analysed many of his animations and a lot of them have a similar pattern, where there are a lot of speed lines and some things such as the arm when shes moving around looks disproportionate even if its in perspective. even though its like this, it still runs smooth because of the momentum and balance of the character which id like to learn and understand how its done so well.

his works really stands out in different scenes in most short animations hes worked on. and you can tell from the movement and the balance, i hope to learn these skills throughout the year and produce animations with equal balance and make it as smooth as i can.



Who am I?

Why you chose to study on this programme?

I intend to study how to create different types animations using the various programs  such as Photoshop and after effects.

Id like to learn how to actually construct a scene, and learn how to make my characters come to life within a scene.

I wanna learn new ways of drawing that can improve my own, along side the people who have similar interests.

I came to meet new people who have similar interests in animating and id like to work collaboratively to make awesome animations.

i came here because i wanted to make new networks and also make a studio where we can develop short film animations.

What do you want to learn during your time on the programme?

I want to learn about all the different programs there are to learn.

I want to improve on my 2D animation and be able to make smooth animations using photoshop, aftereffects and flash.

How to make straight on animations smoothly.

Id like to produce an effective way of making the audience have emotions with the character, and also produce intense parts of animation which consists of action sequences.

How to communicate with people around me and discuss about different ways to produce a sequence. And be able to work with everyone on the same wave length.

What skills do you think are your strengths?

One skill i have which is i believe is my strength is the ability to learn from other and incorporate what i see and develop it into my own personal practice, an example would be my landscape art is influenced by an artist i watched drawing online which she took us through the process of making a background using tradition skill and inputting them into a digital program like Photoshop.


Another skill that i have improved on over the years is learning how objects move with momentum which i believe is the most important element in the animation i make, without momentum many movements in an animation would look wrong or not fit the scene.

Being interested in landscape helped me learn how to develop depth using perspective, I've learned many things which have helped me in many ways to make a good and understandable background in perspective. I've also learned the different types of perspective like 2-3 point perspective.

Colouring is another skill which i have learned in my ways which include water colouring and digital painting. for example traditional painting techniques can be used in order to make a digital painting, which also allows me to blend colours and produce an effect of depth. One example of this is my final piece that i made, it showcases depth using only colours.

One of the skills i've also learned whilst producing landscapes is knowing how to compose a picture using the rule of thirds, and this helps to understand how to make a composition when i develop interesting backgrounds.

What things that you want to improve?

Id like to improve on my communications skills, which will allow me to be able to discuss about different project that we all want to develop and be able to give constructive criticism or advice to others when it is needed. Also i want to be able to communicate in a way which will allow others to understand what the aim is of the conversation whether it be on animation or not.

I'd like to improve on being able to draw faster sketches and spend my time getting better and improving on finishing projects quicker.

Concentration is something i defiantly need to improve on because this is what slows me down to the fullest and this leaves me with not getting work done. i hope i can improve on this as soon as possible so that i can make amazing animations.

I'd like to improve on producing new styles which will allow me to produce all sorts of content within my animation.

What ways you will evaluate your progress?

i will either take photos of my progression or scan the traditional work, as for my digital work I will take screen shots and present them in stages that show how i made it and that will also be helpful as a reference its self. After i have evidence of the work i will review how i could f made it better or what other way i could of made it which could be faster or more detailed depending on the work, this is possible the best way to go about evaluating my progress because i will be able to see stages of the work and think about what i can do to make it better if i were to do something similar